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- #DONKEY KONG COUNTRY 2 FOREST INTERLUDE PRO#
- #DONKEY KONG COUNTRY 2 FOREST INTERLUDE VERIFICATION#
- #DONKEY KONG COUNTRY 2 FOREST INTERLUDE CODE#
This includes lowercase ASCII characters a-z. Incrementing RAM PatternĬhecks for the incrementing 32 byte string $60-7F (i.e., 60,61,62. Indirect Jump $6CĬhecks for operation $6CFCFF, an indirect jump. Jump $4CĬhecks for operation $4C?, where ? is the Reset Vector. The two jump tests, along with the stack test mentioned in the previous section, are looking for the various methods that attached hardware can use to switch from its programming to that of the game cartridge. The beginning of RAM (range $7E0000-7E1FFF) is searched for three types of fingerprints left behind by the unauthorized devices. Explained in more detail in the next section. If the Reset Vector was at the top of the stack, the test fails. The console already being in Native Mode and/or the Direct Page register containing a non-zero value fails the test, as these are evidence that another program (e.g., a backup unit menu) was running before the game had a chance to boot. Boot State TestĪlmost immediately after booting, the Emulation Flag and Direct Page register are examined. However, if the tests pass, the string Rareware is copied to $0907 instead if this string is detected at startup, the anti-piracy checks are skipped and the game boots normally. If these tests fail again on the second boot (using the string saved in SRAM to determine if it's the second try), then the anti-piracy message is shown. Ten seconds powered off is necessary for the contents of RAM to decay. To account for this, an error message will be displayed first: Dkc2 Game Genie Cheats Codesīehind the scenes, the string A thief! is copied to both $0907 and the beginning of SRAM (battery-backed memory used to hold the save game data). Note: The console's RAM is mostly random on boot and can result in a false positive for the Stack Test and RAM Tests.
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#DONKEY KONG COUNTRY 2 FOREST INTERLUDE VERIFICATION#
Similar programming is also present in Donkey Kong Country 3 and Killer Instinct.įailing any of the below tests (except the Checksum Verification and Reset Vector Verification) will display the above unauthorized device message on bootup. The game contains a much more thorough set of anti-piracy tests than those seen in earlier SNES titles. It can sometimes be heard when performing the Castle Crush glitch. It is even called in the game's code, albeit too late, and on the same channel as the sound of the barrel breaking. This sound should be used when the Kongs are transforming inside an Animal Buddy Barrel. This exact sound is used in Donkey Kong Country 3 when collecting a banana bunch. Unknown, but it may have been intended for when a Kong is released from a DK Barrel like in the previous entry.Īn alternate sound for collecting a banana. (Note that all codes above are for US v1.0.) Unused Sounds B8B31300 will do the same as the latter for Krocodile Kore, but it will give you a Kremkoin instead of a Hero Coin for beating the battle the first time. Rool battles, and B8B3090A will allow the victory themes to play in K.
#DONKEY KONG COUNTRY 2 FOREST INTERLUDE CODE#
PAR code B883B52C will allow the death music to be played normally in both K. However, a few checks for this set in the code result in them never being played normally. These tracks are loaded as part of the Crocodile Cacophony music set used in K. Purple (green wings) palette address: 3D6D6C - 3D6D89įlitter has four unused palettes, but only uses the blue-with-purple-wings variant in-game. Purple (blue wings) palette address: 3D6D4E - 3D6D6B Turquoise palette address: 3D6D30 - 3D6D4D There are no other objects in the level, but you can also jump over the cave at what is normally the end of the level.to a bunch of random tiles between there and the rightmost border of the level. However, using PAR code 7E0E1000 for Moonjump (jump at any point and as many times as you want) will enable you to get to the other side of the barrier. You cannot enter the cave at the end of the section, as exit data isn't programmed.Aside from two nearby Zingers, the level is devoid of any further objects.Diddy and/or Dixie will drop from the top of the map, landing near a DK Barrel.This version contains several differences from the final one:
#DONKEY KONG COUNTRY 2 FOREST INTERLUDE PRO#
Pro Action Replay code 7E00D300 will load an incomplete version of Web Woods upon entering any level. This time, it's up to Diddy Kong and his girlfriend Dixie Kong to save Donkey Kong from Kaptain K. This game has hidden development-related text.ĭonkey Kong Country 2: Diddy's Kong Quest is the second game in the Donkey Kong Country trilogy.
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